-
```
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
Black lines and artifacts appear on the background while moving underwater. It
only happens …
-
```
I propose changing the GDB format and how it is handled to allow for multiple
exe's per profile.
Something along the lines of
Profile "Game"
Executable "game.exe"
Executable "game2.exe"…
-
```
运行DiabloController毫无反应,已经安装.net,我双系统,xp和win7
都不行
```
Original issue reported on code.google.com by `irwen2...@gmail.com` on 22 Jul 2012 at 5:44
-
Your issue may already be reported!
Please search on the [issue track](https://github.com/Unity-Technologies/vscode-unity-debug/issues) before creating one.
## Expected Behavior
When the unity pr…
-
ghost updated
8 years ago
-
```
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
Black lines and artifacts appear on the background while moving underwater. It
only happens …
-
```
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
Black lines and artifacts appear on the background while moving underwater. It
only happens …
-
```
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
Black lines and artifacts appear on the background while moving underwater. It
only happens …
-
A shimmer effect on collectables that the player can be drawn towards.
See video attached
I was trying to modify a pbr shader so that it renders as usual, but adding a scroll effect for one of the m…
-
Benchmark show zero result on NVIDIA Fermi (GeForce GRX 460). Maybe it is bug in driver.
I inserted `Flush()` between `dispatch` and `End` for timestamp query and this fixed issue. It does not affect…
ash3D updated
7 years ago