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Hey @n9Mtq4 - I checked out your robust-looking [GOES image scraper](https://github.com/n9Mtq4/NOAA-GOES-Image-Scraper) and some of your youtube timelapses/animations of GOES full-disc images. They lo…
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## Version **8.3.0** of [stylelint](https://github.com/stylelint/stylelint) was just published.
Branch
Build failing 🚨
Dependency
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I'm trying to scope out what needs to be ported for the C++ game engine Godot Engine.
* Port C#? Java to C++
* Make a visualizer for kusudama constraints
The goal is to have realistic IK tracki…
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### Issue
It seems that when exporting with the plug-ins the output is limited to a specific format where the default [glTF 2.0 viewer](https://github.khronos.org/glTF-Sample-Viewer/) doesn't displ…
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This issue tracks the progress of porting the Godot demo projects to Godot 4.0. This list is in alphabetical order by folder path.
* ✅ and a checked box means that the demo is fully ported and work…
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Some auras changes the emote state for the npc, example: spell= 50544
Effect 0: Id 6 (SPELL_EFFECT_APPLY_AURA)
BasePoints = 1
Targets (1, 0) (TARGET_UNIT_CASTER, NO_TARGET)
Aura Id 12 (SPELL_AURA_MOD…
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Dear OpenToonz community members,
I post this comment is to let you know my recent situation and to clarify a policy for reviewers to judge which PR can be merged to OT.
I had consulted on manag…
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```
It would be nice to introduce a possibility of premove. I used to use
Winboard on Windows and it was very nice when I was playing 1 0 games.
Thanks
```
Original issue reported on code.google.com…
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```
It would be nice to introduce a possibility of premove. I used to use
Winboard on Windows and it was very nice when I was playing 1 0 games.
Thanks
```
Original issue reported on code.google.com…
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```
Hello,
Wonderful port, thank you.
I'd like to add sensor support for vertical axis, mainly to try Star Wars with
it, but it might be interesting to see how well full sensor control fits other …