-
Hi,
We've been seeing "NSInvalidArgumentException" crash for a long time on Crashlytics.
Last week I saw that Applovin solved this issue and wrote it on the changelog -> https://github.com/AppL…
-
Sorry, I wnat to ask about the question of [LibDumper](https://github.com/Imtiaz-Modder/LibDumper), but there is no issue tab, so I have to ask here.
I'm trying to use your LibDumper to dump the li…
-
- Version [e.g. 4.6.2]
- Platform: [e.g. Android]
- Unity version: [e.g. 2020.3.48f1]
- Build options: [e.g. IL2CPP, .Net 4.x, URP]
Some crashes occurred when using "UIParticle". I don't kno…
-
```
System : AssetRipper GUI Version
System : System Version: Microsoft Windows NT 10.0.19045.0
System : Operating System: Windows 64 bit
System : AssetRipper Version: 0.3.0.6
System : AssetRippe…
-
Client proxy generation may be done at compile time via source generator.
This modification could improve performance and add strong typed request for AOT environment(such as xamarin.ios)
-
I want to use bytehook as the HOOK because plt hook has lower performance overhead than inline hook after setting up
-
Sorry to report this, but my game suddenly stopped working right after I upgraded to Unity 2018.3.3f1 with play-games-plugin 0.9.50. So I upgraded the plugin to the latest version (0.9.59) but no luck…
-
### 描述Bug
![image](https://github.com/wechat-miniprogram/minigame-unity-webgl-transform/assets/6356061/e789100a-4d1a-4d29-8637-0ab784666767)
空场景转换, 内存居高不下
### 运行环境
```Text
Unity2021.3.38f1, IL2CPP…
-
### Describe the bug
### Issue 1.
When I compare both Android and iOS crash stacktraces, in Android it's captured the exact file and function name, but in iOS it's not captured.For iOS, bugsee…
-
_Note: If this is a bug or support ticket, please provide the following information:_
* Unity version:
* Scripting Runtime Version: .NET 3.5 Equivalent
* Scripting Backend: IL2CPP
* Api C…