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The character should be able to jump off of walls.
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on top right I added a "Jump to" pulldown. here we will place shortcuts to views we often use.
see mockflow
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Hi guys,
I am having an issue with a panel.
I essentially have a pinned panel using the following
```
new ScrollMagic.Scene({
triggerElement: "#pin-container",
triggerHo…
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Add the code for `jump search` in any language ( `C`, `C++`, `Java`, `Go`, `Python` or any other)
The code should be placed at [code/search/jump search](https://github.com/OpenGenus/cosmos/tree/mas…
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Will it be possible to add a feature where a developer can jump to a certain step by skipping steps in-between?
for example:
```
track :step_1
track :step_2
track :step_3
def step_1
jump…
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http://codegolf.stackexchange.com/questions/57120/asciimation-jumping-jacks
__24 bytes__
`”ṛ|ọBCḊCBCḣ“\o/¶_0_ḷėçḍs`
[My answer](http://codegolf.stackexchange.com/a/105030/52270)
[Try it:)]…
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- You are allowed to implement the searching algorithm in any language.
- Multiple submissions in the same language for this algorithm are not welcomed.
- Solutions are to be submitted this [dir…
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a repost from jupyterlab#16680
## Description
When using `jump to definition` feature, while code was installed in the environment other than `base`, message `No jump targets found` is displ…
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I think making the jump pads flat or at least, removing horizontal acceleration on collision would make for a better experience.
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Could this package be updated to JuMP v1.0? It's already working with JuMP v0.23 so it might be quite easy