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```
What steps will reproduce the problem?
1. Allow Kyle to follow you to the final wall
2. When he hits the wall to fall down
3. The fall animation must be played instead you get to see a run-time er…
-
```
What steps will reproduce the problem?
1. Allow Kyle to follow you to the final wall
2. When he hits the wall to fall down
3. The fall animation must be played instead you get to see a run-time er…
-
```
What steps will reproduce the problem?
1. Allow Kyle to follow you to the final wall
2. When he hits the wall to fall down
3. The fall animation must be played instead you get to see a run-time er…
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### Description
Latest update gives us option to load some scripts and styles in Iframe, which is great.
The problem is that it's loading everything twice in the Site editor - outside iframe and…
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### Describe the problem you'd like to see solved or task you'd like to see made easier
Only one type of spinner speed is currently available through the use of fa-spin. The current speed feels a l…
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Objects of arbitrary 3d models not locked to the world grid, unlike blocks.
* [x] Spawn entities
* [ ] Object model loading
* [ ] Save/load to disk
* [ ] Physics
* [ ] Behavior ("AI")
* [ ] M…
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### Description
The game boots and displays logo animations without issue. When it reaches the loading screen, it gets stuck indefinitely.
```
```
### Dumps
[Xbe.txt](https://git…
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```
What steps will reproduce the problem?
1. Allow Kyle to follow you to the final wall
2. When he hits the wall to fall down
3. The fall animation must be played instead you get to see a run-time er…
-
```
What steps will reproduce the problem?
1. Allow Kyle to follow you to the final wall
2. When he hits the wall to fall down
3. The fall animation must be played instead you get to see a run-time er…
-
```
What steps will reproduce the problem?
1. Allow Kyle to follow you to the final wall
2. When he hits the wall to fall down
3. The fall animation must be played instead you get to see a run-time er…