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Hi,
I'm trying to use nanosvg in LWJGL3 to render a basic svg but something seems to be going wrong somewhere.
Expected result:
![e](https://user-images.githubusercontent.com/67508414/168445647-c…
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### Describe the bug
--------- beginning with launcher debug
Info: Launcher version: LOCAL-20221019
Info: LWJGL3 directory: [lwjgl-glfw-classes.jar, version]
Architecture: arm64
Info: Custom Java…
ghost updated
2 years ago
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Background: I wanted to add a shortcut to the tile overlay created in `WorldMapHolder`. In `addTileOverlays()` I added `worldScreen.keyPressDispatcher[KeyCharAndCode.TAB] = { button.act(0f) }`, but it…
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I have compiled this lwjgl3-port just fine, but when trying to run the game, i run into the following error.
```markdown
CMD IN: -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdap…
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### Describe the bug
Whenever I try and start the game on any version, it will say Exit Code 1
### The log file and images/videos
```
--------- beggining with launcher debug
Info: LWJGL3 …
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I recently moved to FreeBSD before noticing that, shattered pixel dungeon seems to be lacking support; running the jar with `java -jar` causes a crash with `Exception: java.lang.NullPointerException …
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### Describe the bug
This happened when I tried to run 1.18.2 on my unc0ver 14.4.2 iPhone 12:
java.lang.RuntimeException: MSA Error: 429: Too Many Requests, error stream:
{
"path" : "/authenti…
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https://www.glfw.org/docs/3.4/input_guide.html#clipboard
The doc lists no size limit, creating an expectation that usual sizes on modern systems can be handled. Yet they work on a thread local Memory…
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**Describe the bug**
When attempting to build on arm64 (in this case a nintendo switch), the build fails.
Logs:
[2020-12-21T20_27_01_716Z-debug.log](https://github.com/gorilla-devs/GDLauncher/files…
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**Describe the bug**
There's a difference between the module files i get from jitpack and locally by maven, in regards to classifiers.
For example, starting with this dependency (notice the nativ…
msx80 updated
2 years ago