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Antonio Gomes GSoC 2021 Submission
## Overview
The package 3D Generalized Barycentric Coordinates offers an efficient and robust implementation of three-dimensional closed-form, generalized bary…
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**Hi community :)**
I am willing to propose and push the process of containerization and cloud native compatibility in layotto, some major tasks I can imagine:
## Refactor the Dockerfile
I r…
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## Problem
I hope minetest can do anywhere door, when I opened the door, I will see the far away from here in the opened door, when I move in the door, I will be teleported.
It might be like Non…
ghost updated
5 months ago
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Most of my work in Godot so far have been experimenting with random terrain and tileset based maze generators. As I'm hoping Nodot will allow using Godot as a no-code engine at least for common aspect…
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http://bugs.povray.org/task/324
POV-Ray as of 3.7.1 commit 3cd6b6c still shows the original issue.
For all files from original report see: FS324.zip
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Details:
Povray 3.7 has renderin…
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Hi, I noticed that the T-joints still need to be implemented. Do you have any rough implementations of T-joints? Or can you guide me through how to implement it myself?
Thank you
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### Motivation
Carolina was trying to have several parts of a circle be meshed independently then combined while preserving boundaries.
But the combiner merges everything with the same ids.
### …
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I am looking to implement a simulation of the newly planned instrument in both McStas and Mantid to test new data routines. I have currently been able to produce a basic description of the instrument …
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## Assumptions
- probable culprits:
- chunk generation
- lighting
- we use multithreading
- we don't support dynamic thread scaling
- chunk generation phases:
- Base terrain generation …
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Hi,
I have already used PyKeops with Pytorch DistributedDataParallel, but now I am using my script on another remote server, with SLURM (that I didn't have for the previous experiment).
Eventhough…