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When using a text component to render text with the default typeface/font, the う (u) character is rendered improperly.
Steps to replicate:
1. With Neos open, create a new world
2. Using a develop…
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### Describe the bug?
The glyph looks blurry. The font is `StaticFont` (`neosdb:///c801b8d2522fb554678f17f4597158b1af3f9be3abd6ce35d5a3112a81e2bf39`, human-friendly: `Noto Sans`).
### Relevant…
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References to resources that sit outside of git or a vendor server, and references to repos that sit inside Vircadia's git organisation still exist and need to be reviewed and a determination made if …
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### Is your feature request related to a problem? Please describe.
With the current inventory system, each time you save an object, an entirely separate new copy is created in your inventory.
Al…
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I have suggested many BUT this is TOP if you like this idea.
https://github.com/stuarta0/godot-cesium [Godot4 GDExtension]
https://youtu.be/LQ4oa8ZQp0g?list=PLFdndNkL5ZR2D72PR6TgRRIJLbNpCbqTY…
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This is a tracking issue for one of the features mentioned in #81022, the ability to create an iterator over backtrace frames.
The feature gate for the issue is `#![feature(backtrace_frames)]`.
…
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### Describe the project you are working on
Any multiplayer game with community content and community servers, such as: Quake, Minecraft, Unvanquished and even beyond.
What lies beyond? You cou…
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it tries to buy non eth mainnet coins
```
poetry run ask --verbose
What do you want to do?: spend 1 eth in the top loser coins in this week, and send that to rihp.eth
Network: MAINNET
Agent add…
rihp updated
2 months ago
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The stereoscopic texture used on mirrors within Neos is currently incorrectly configured/displayed. The further away a player is from a mirror, the more the images separate, resulting in double vision…
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This proposal is about adding built-in GLTF support in the browser.
At the W3C workshop on web games, Yasushi Ando conducted a breakout session discussing native support for GLTF in the browser. Hi…