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Hi All,
I am working on car racing game and i am using ML 0.8.2 version but car is not learning at all.
I have created boundary and using RaycastPreception3D but still no progress.
Please help …
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Banana.app freezes when i've installed mlagents==0.4.0 when I try to run it from my Mac. Has anyone tried to run Banana.app on a Mac OS? I can't seem to get it working...
Mac Info:
System Versio…
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**Describe the bug**
Hi, I was not able to find related questions after searching corresponding issues and am wondering, if the evaluation curve in the document is unfair for comparison between pre-s…
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**Is your feature request related to a problem? Please describe.**
Executing the barracuda models is the biggest performance cost in my project. Using 3 layer by 512 node models, here are the barracu…
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Hi, I tried the SAC trainer and I get NaN rewards whenever it updates (image attached). My environment is returning valid rewards and the issue does not exist for PPO. Any idea what could be wrong?
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Hi,
I updated my environment from 0.11 to 0.12 and TF from 1.14 to 2.0.
No issues training at all, but GPU inference is not working as before (same performance (as cpu inference) and poor resul…
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I'm interested in finding creative ways to "encode" observation states as a means of overcoming the "curse of dimensionality" (in the context of one or more networks encoding their own observational d…
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I trained a model for my simple slime game here. The agents use only vector observations and no visual input.
In my case it makes sense to have FPS independent of FixedUpdate frequency for inferen…
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Hi all,
I'm trying to figure out when to exactly use a visual observation instead of a vector observation.
In my case I just have a 36 x 36 grid of black and white pixels, with the agent moving ar…
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Hi all,
Would it be possible to automatically save a .nn file every time a checkpoint is made. That way I can have one PC training until infinity and basically develop the game further using the la…