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It appears that multisampling is not working when specifying a sample count > 1 on a RenderTarget2D. The expected behaviour is for anything drawn to the render target to be anti-aliased using MSAA, th…
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No idea if the title fits the issue, but I didn't come up with anything better.
The problem:
If you have a tile set that contains larger tiles than the map tiles (Example, you have a tile set cont…
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Hello, just an issue I was having in the tutorial in http://rbwhitaker.wikidot.com/monogame-managing-content
I would get an error message when trying to run the program after loading the content. A…
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Use this as a reference for naming conventions:
https://msdn.microsoft.com/en-us/library/ms229002(v=vs.110).aspx
Here are a few issues I found:
- OSVR namespace should be Osvr.
- InterfaceBase has tw…
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In MonoGame (and XNA), it's pretty hard to get keyboard input in a layout agnostic way. If I want my game to use the WASD keys for example, this should map to ZQSD on an AZERTY keyboard.
This is so…
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Hello,
I tried to add Hi-DPI / Retina support to the new `SDLGameWindow` but it turns out it is way more complicated than just adding the `Sdl.Window.State.AllowHiDpi` creation flag to the window.
I…
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Hi there, I have forked this so I can try and do the iOS development etc.
Is there any licence for this or is it public domain? I want to do some samples etc for it
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I noticed a number of [issues](https://github.com/mjhorvath/Datsville/wiki/Issues) described on the wiki. These issues have been a helpful reference when developing my own libraries and programs. Many…
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I've been struggling with this for a month now, unable to bundle a .NET exe with mono such that it runs correctly on a target macOS 10.14 after having been codesignged with strict and hardened runtime…
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Hi
I was searching around a bit for a drop-in shim library or re-implementation of WPF and found this. Are there plans for a Linux target and does it work as a drop-in replacement of WPF?
The reason …