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Is there a way to pause the download but leave the rest running?
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Proposes to add a function to pause or resume the script.
```
Original issue reported on code.google.com by `Zen.Vant...@gmail.com` on 17 Nov 2011 at 9:48
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sometimes it happens that most of the devices pause. After i start them they work without problems. I can send some logs if needed, but i don't know when exactly it happened last time. I just noticed …
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Hi, Can I pause and after re-start the animation ?
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What steps will reproduce the problem?
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What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
Please provide any a…
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```
Proposes to add a function to pause or resume the script.
```
Original issue reported on code.google.com by `Zen.Vant...@gmail.com` on 17 Nov 2011 at 9:48
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```
(Is there need/possibility for pause?)
If any player presses 'P' button (or some other suitable control), the game
pauses for all players. Game resumes after any player presses the pause
button a…
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There should be a play/pause button. I'm not sure where it should go in the
UI, but it shouldn't be hard to get the buttons to do the right thing.
```
Original issue reported on code.google.com …
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```
There should be a play/pause button. I'm not sure where it should go in the
UI, but it shouldn't be hard to get the buttons to do the right thing.
```
Original issue reported on code.google.com …
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SceneManager.Paused := true;
repeat
Application.ProcessMessage(true, true);
until not HardPause;
SceneManager.Paused := false;