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an strace can be found here with the original bug report which has been hearing crickets since I first reported it; just updated it for F39 when the prior went EOL. I share with you in the hopes of it…
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**This is Part 7, I am splitting issues to reduce loading times and avoid github collapsing messages.**
**Browse all threads and find latest one to post to using the [gallery](https://github.com/oc…
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Using your guide in the ODROID magazine, I've set up a gl4es environment for Mono based games (Stardew Valley to be precise, I am not expecting it to run good, it's just a fun project).
Any attempt…
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Using Manjaro Linux (based on arch) 64 bit and i can only run `./quake3e` when i run a jackserver (for example with `qjackctl`) first. Seems odd and i'd like to know whether this is intentional.
Th…
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We have native builders for x86_64, x86_64-musl and i686. ARM architectures are cross-compiled, so native builds are actually not tested. This is especially a problem for packages which have `$nocross…
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This is a strange one, had me scratching my head for a while.
If `sv_hostname` is longer than 25 chars (including hidden colour code chars) the game type is forced to FFA. Note that the server will…
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I wish there were a private way to do this but I cannot find an option to do such as there isn't an email posted. As stated in the user agreement this violates the Disclaimer/Legal Info/License Agreem…
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All functions / classes that return a base.Bsp subclass should accept either an open binary file or bytestring in the place of a filename, this would allow for loading `.bsp`s from within archives wit…
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internal/modules/cjs/loader.js:638
throw err;
^
Error: Cannot find module '/home/zagg/Desktop/mern-auth1/server.js'
at Function.Module._resolveFilename (internal/modules/cjs/loader.j…