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### Operating System
- [X] Windows
- [X] macOS
- [X] Linux
- [X] FreeBSD
- [X] Android
- [ ] iOS
### What feature would you like to be added?
not supporting string will increase a lot of developmen…
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I added the RGFW backend to my Raylib Go bindings and noticed a few issues with MinGW and macOS.
This happens when I try to compile with OSXCross:
```
$ CGO_ENABLED=1 CC=x86_64-apple-darwin21.4-…
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Here is what I have:
main.h:
```
#ifndef MAIN_H
#define MAIN_H
#include "game.h"
Game _game;
#endif
```
main.cpp:
```
#include "main.h"
//ASSETS_PATH macro leading everything in assets…
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Hey!
Running `dlv debug cmd/game/main.go` fails:
![image](https://github.com/gen2brain/raylib-go/assets/64093588/c3433109-d17b-49c8-a960-d503d3013934)
So far, I have traced this down to this fl…
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Hello! I'm trying to use this library for a Raylib project of mine, but I can't seem to get it to link properly when compiling with g++. I'd greatly appreciate any help!
My current build command:
…
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After solving my previous problem, I was stuck at the linking process. First, I encounter [this issue](https://github.com/emscripten-core/emscripten/issues/21212), that I solve by migrating to nightly…
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https://github.com/raysan5/raylib/issues/3489
CC @jestarray
I've been unable to replicate this. Are you able to try miniaudio's simple_playback_sine example? It's easy to compile - there's no de…
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Hi,
If there were instructions for packaging games on the README, it would be helpful. For Windows, I was able to build a Windows executable with the [ocran](https://github.com/Largo/ocran) gem (O…
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https://github.com/schveiguy/raylib-d/blob/a8f9ab2cccec720d7a09aff1d42607a9ed305e5e/source/raylib/package.d#L182
setting it to 255 makes it better; hottake
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With a new nim project using `nimble install naylib`, adding `requires "naylib"` to `.nimble` file it fails to run with a simple:
```
import raylib
echo "Hello World"
```
with this:
```
nimbl…