-
```
I am using the latest SDK (downloaded 8 dec 2009).
I ported the skinning example to vb.net and got it working with tiny.x
fine. I then tried my own .x file with a single animation in it and the…
-
```
Steps to reproduce error:
1) I got a new cut of the source code (version 0.7.1) and tried using the
fbx2skel, fbx2anim and sample_skin_fbx2skin executables on the example FBX
provided with FBX …
-
```
I am using the latest SDK (downloaded 8 dec 2009).
I ported the skinning example to vb.net and got it working with tiny.x
fine. I then tried my own .x file with a single animation in it and the…
-
```
I am using the latest SDK (downloaded 8 dec 2009).
I ported the skinning example to vb.net and got it working with tiny.x
fine. I then tried my own .x file with a single animation in it and the…
-
```
Currently, GameKit supports Irrlicht and oolong Engine for graphics.
Now Ogre 1.7 goes MIT license, we can do an integration. Some
projects/propotypes might work
better with Irrlicht, others w…
-
```
I am using the latest SDK (downloaded 8 dec 2009).
I ported the skinning example to vb.net and got it working with tiny.x
fine. I then tried my own .x file with a single animation in it and the…
-
```
Currently, GameKit supports Irrlicht and oolong Engine for graphics.
Now Ogre 1.7 goes MIT license, we can do an integration. Some
projects/propotypes might work
better with Irrlicht, others w…
-
```
Currently, GameKit supports Irrlicht and oolong Engine for graphics.
Now Ogre 1.7 goes MIT license, we can do an integration. Some
projects/propotypes might work
better with Irrlicht, others w…
-
```
Hi all! I'm loading a *.x model that have an animation. I create the classes:
CustomFrame : SlimDX.Direct3D9.Frame
CustomMeshContainer : SlimDX.Direct3D9.MeshContainer
AllocateHierarchy : SlimDX.…
-
```
Currently, GameKit supports Irrlicht and oolong Engine for graphics.
Now Ogre 1.7 goes MIT license, we can do an integration. Some
projects/propotypes might work
better with Irrlicht, others w…