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All Embellishment filters crash the emulator when open a game, (HQ4x, 2xbrz, 4xbrz) all was working ok in 1.4.5
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Hello, I'm currently working on anti-aliased drawings with cocos2dx engine.
I'm started from tesselation done by myself and now comparing the results with more complex libraries.
I came across you…
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[reporter="sabotage3d", created="Mon, 29 Sep 2014 22:07:00 +0200"]
Hello ,
I am getting some severe crashes with Ogre 1.9.0 and IOS 7.1 .
I have vanilla ogre template app in Xcode for IOS 7.1 . I …
paroj updated
4 years ago
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I have the following questions:
- Shader stages only contains vert, frag and comp. This means geom, tesc or tese are not available. Also extended shader types like mesh or RT shaders aren't. Will t…
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This issue attempts to explore some of the options for
1. Improving tessellation/triangulation performance
2. Support tessellation/triangulation in 3D
### Current implementation in p5py
The ex…
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This issue has popped up for several players on both SP & MP. When rendering a chunk from converted worlds with a block wall model this crashes the client, though the server remains unharmed. This iss…
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Hi,
My test input as bellow,
```
float start[3] = { -22.636648178101, 12.46023273468, -123.88012695313 };
float end[3] = { -12.93, 12.08, -110.27 };
float speed = 0.77999997138978;
```
…
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I found a case where the stroke tesselation is extremely incorrect.
What happens is that on a bezier curve it seems to only add a single vertex and then skip the remaining ones even though it is cl…
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Hi,
I know isn't yet released but asking already in case I forget later.. mainly motivated on testing tesselation apps like Tessmark (requires env vars MESA_GL_VERSION_OVERRIDE=4.1 & MESA_GLSL_VERSIO…
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