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I enabled the `atlas` feature, and it seems to work now. However, I don't really know what the drawbacks or the major differences of enabling that feature are, since there is not really any do…
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Is isometric support planned soon? The godot TilEd importer supports isometric tiles, but it breaks completely with object positions and this exporter is the only other option for getting TilEd maps i…
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I'm looking here: https://github.com/aseprite/aseprite/blob/main/docs/ase-file-specs.md from this commit https://github.com/aseprite/aseprite/issues/3897
> TILE: Tilemaps: Each tile can be a 8-bit …
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The tileserver we get the map from is limited in its free capacity, so we need a backup/replacement for a extended deployment. It is especially useful because we are nearing the end of the development…
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By default every IgeObject gets an implementation of _resizeEvent that loops each child entity and calls their _resizeEvents in turn: https://github.com/Irrelon/ige/blob/cd4f470e828bc0f960b1023b515cde…
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We've been hitting into an issue on pyogrio not being able to detect GDAL drivers in our Sphinx docs build CI since two weeks ago (https://github.com/GenericMappingTools/pygmt/issues/3301), with error…
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## Is your feature request related to a problem? Please describe.
Layers and objects have various boolean properties to indicate what type of instance they are. In TypeScript, these are represented b…
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It would be quite nice (especially for development of the emulator, but also for development of homebrew and/or examining commercial games) for some amount of debugging capability. I could imagine, va…
kraln updated
7 years ago
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For this code here: https://codesandbox.io/s/phaser-tilemap-post-5-04-platformer-step-2-forked-mkues?file=/js/player.js
I added a simple on line 77:
setTimeout(() => {
Body.setParts(compo…