-
Hello thanks for this work.
I think there are three errors in the pull right now.
1. Unity Test Tools include Mono.Cecil.dll which is already included in editor install and causes error.
Is t…
-
google-signin-unity version: latest
unity: 2022.2.0b11
Editing on Mac
Code:
```
public void SignInGoogle() {
// Google SignInの設定
GoogleSignIn.Configuration = new GoogleSignInC…
-
without plugin
https://www.buildinsider.net/small/bookkinectv2/0703
unity + api, code only
https://blog.sky-net.pw/article/37
unity plugin assests comparison
http://www.kirurobo.com/2014/12/k…
-
I am selecting a proper game object in Unity for export. The GLTF zip only contains the normal map texture along with the mesh and .bin file. The normal map texture appears as a pink image. Not as a …
-
This form is for reporting Unity Plugin issues only. To report an issue with the Play Games Service (non-SDK related), check [Google Play Games Services Support](https://developers.google.com/games/se…
-
Not sure if this counts as a valid issue since it's sort of a feature request. I have Unity on Linux and when I drag a Twine HTML file into the Project, I get the following error:
NotSupportedExcept…
-
Currently, the Mono scripting backend support is not tested in CI, even though in #751 we've enabled the native crash support.
What would need to be done to add this to CI:
* add the mono-specific…
vaind updated
5 months ago
-
When i import the plugin folder into my assets Folder i've got 4 instances of this error:
error CS1703: Multiple assemblies with equivalent identity have been imported: 'C:\---\---\---\---\Assets\P…
-
Hi,
I'm trying to export files from unity game (there's data folder with .unity3d and .assets files), but when i try to export them i got:
"Open as bundle: [ERROR] Unable to process the bundle file …
-
Unity's package manager expects the git root to be the "Assets" directory, which is not currently the case and makes Unity very angry when trying to add this as a git dependency.