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If a width or height parameter is provided which is larger than the image size,
the image is scaled up. Most images will look terrible when scaled up, so I
would very much appreciate an option t…
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```
If a width or height parameter is provided which is larger than the image size,
the image is scaled up. Most images will look terrible when scaled up, so I
would very much appreciate an option t…
-
```
If a width or height parameter is provided which is larger than the image size,
the image is scaled up. Most images will look terrible when scaled up, so I
would very much appreciate an option t…
-
```
If a width or height parameter is provided which is larger than the image size,
the image is scaled up. Most images will look terrible when scaled up, so I
would very much appreciate an option t…
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as the title says. no matter what upscaling algorithm I pick, it'll always produce black image.
upscaling with CPU does produce an actual result but it takes a significanly longer time to process.
…
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Good morning, aftoorn or evening i am just wondering where shoudl i put krigBilateral.glsl. as i heard if you put it in wrong position it might have some side effects.
is it like this, before the …
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### Is there an existing issue for this?
- [X] I have searched the existing issues and checked the recent builds/commits
### What happened?
In the img2img tab, if the width/height sliders are set t…
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### Quick summary
The Resolution Scale setting description states "The base resolution is always 1280x720", but in fact, it's whatever resolution the game runs at internally, and that includes when y…
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When I output json in API format, changes made by right-clicking and Convert ○○ to input were not reflected in the json. Also, when I output the json in API format, the Rrimitive node was not in the j…
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via maki on discord
heldoor6.png (m3, texture6.zbd) creates an unknown problem when upscaled times 4 and used in rtexture4.zbd (m3), even if manifest.json has been adjusted accordingly. The upscaled…