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Related to #9, we should add support for masked arrays wherever possible—this will allow vectorized estimation even when the studies in parallel datasets differ (i.e., users pass in NaN values in diff…
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I'm writing a game where you can move from one planet to another, but the movement occurs instantly, since there are no functions for generating planets in a spherical shape.
How can I save the gener…
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Hello,
I am trying to use your build godot_titat_editor_013_win64, after settin uvmaps and trying to bake lightmap i have these errors:
```
Lightmap mesh
num_bounces 0
bounce_power 1
Found…
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A user requested the function of running searchlight on surface space, which pyMVPA offers (http://www.pymvpa.org/examples/searchlight_surf.html). @snastase says he is familiar with the module in pvMV…
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deformation/displacement vector fields (DVF) encode deformations in RAS. Also, the info for rigid transformations is in RAS, see https://github.com/SyneRBI/SIRF-Exercises/issues/44#issuecomment-640483…
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https://github.com/bids-standard/bids-examples/blob/23ab390fdfb4d38b3e3eeabdbd663e2ac09a16bc/eeg_ds000117/sub-01/eeg/sub-01_coordsystem.json#L2-L11
the `T1w` keyword seems to indicate that all coor…
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To get residual maps nilearn/nistats#410, we added a method called `_get_voxelwise_model_attribute`, which has broader use than returning residuals, such as "potentially" returning log-likelihoo…
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Hello,
I just came across this you Sparse Voxel Octree and wanted to replicate the output.
I downloaded the Windows_MSVC in the release section but it seems that it is missing the OBJ files for …
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How can I work with merged images? The software doesn't seem to be able to merge them itself, so I get a bunch of tiles separately. I can merge the images myself and just do a max project, but then I …
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I am trying to change a colour of the palatte my mesher uses via GD-Script.
Could someone help me out with the line of code?