-
I'm using GLFW to switch a game into fullscreen mode without changing the view port resolution. I use the following code:
glfwSetWindowMonitor(g_pWindow, glfwGetPrimaryMonitor(),
0, 0, 1365, 768…
-
```
First, one of the most irritating things about OpenCL is that the default
"Maximum Memory Allocation" is significantly less than the entire amount of
available GPU RAM. In the case of our AMD ha…
-
```
First, one of the most irritating things about OpenCL is that the default
"Maximum Memory Allocation" is significantly less than the entire amount of
available GPU RAM. In the case of our AMD ha…
-
```
First, one of the most irritating things about OpenCL is that the default
"Maximum Memory Allocation" is significantly less than the entire amount of
available GPU RAM. In the case of our AMD ha…
-
```
First, one of the most irritating things about OpenCL is that the default
"Maximum Memory Allocation" is significantly less than the entire amount of
available GPU RAM. In the case of our AMD ha…
-
#137756 adds support for generating cooperative reductions in Triton, something like:
```py
@triton.jit
def triton_unk_fused_add_sum_0(in_ptr0, in_ptr1, out_ptr0, ws_ptr, semaphores_ptr, xnumel, rn…
-
### What Operating System(s) are you seeing this problem on?
macOS
### Which Wayland compositor or X11 Window manager(s) are you using?
_No response_
### WezTerm version
wezterm 20240203-110809-5…
-
Expected release date: Mar 15th, 2024
# General
1. [x] Support general page table layout (@yzh119 )
2. [ ] sm70/75 compatibility (@yzh119 )
3. [ ] performance: using fp16 as intermediate data ty…
-
You say
"If images are used in the OpenCL C:
The shaderStorageImageReadWithoutFormat field of VkPhysicalDeviceFeatures must be set to true.
The shaderStorageImageWriteWithoutFormat field of…
-
```
First, one of the most irritating things about OpenCL is that the default
"Maximum Memory Allocation" is significantly less than the entire amount of
available GPU RAM. In the case of our AMD ha…