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A series of smaller issues from #552
`det`: new value from 2023/09/27 parameter table
`sim`: current simulation value as of 2023/10/11
`template_var`: from which we extract the sim value in compac…
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### Which @angular/* package(s) are the source of the bug?
compiler
### Is this a regression?
Yes
### Description
The example below shows a Web Worker; the add function is imported using the barr…
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**Describe the bug**
The defined VolumeFlow conversion value for UkGallonsPerHour is incorrect by a significant amount.
**To Reproduce**
N/A
**Expected behavior**
The conversion value is conf…
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### Does this expand an already existing service
Yes
### Link to a game or software
https://github.com/DavyCraft648/Barrel
### Links for the download
https://github.com/BarrelMC/Barrel
### Links…
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I'm modding Minecraft 1.20.4 (Quilt) with more than 600 mods. I've tested it expecting crash, but... I just had a minimum framerate of 45 FPS flying around intense forests (with fancy leaves) with a R…
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[15:04:21] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.fml.common.launcher.FMLTweaker
[15:04:21] [main/INFO] [LaunchWrapper]: Using primary tweak class name net.minecraft…
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### Describe the bug
Vite 4.4.9 is not tree-shaking the contents of dynamically-imported modules:
```js
// utils.js
export function export1() {
console.log('export1')
}
export function expo…
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Tailwind is reloading nicely on the front, but it seems to be one save behind in the theme editor. I have `--live-reload=full-page` enabled. Am I missing something? Here are my package scripts:
```
…
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### Describe the bug
As is written in the collision matrix description, moving objects away from each other should clear the cache.
![image](https://github.com/Facepunch/sbox-issues/assets/5991682…
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I want to gather all unclear things here so we can track and research them. I will update this initial post to have an up to date list on top.