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Hi! I read the paper and follow the Transformer architecture etc.
( As noted below, some behavior seems only discoverable by randomly finding it. )
I have an idea how the bots are learning. Firs…
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Hey Eternity team,
There's a certain effect that I'd like do have working in all ports, but it seems that the Eternity Engine port is not consistent with FLAT animations like Vanilla/Unity Port.
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We would like our OpModes to be able to query the Color Scheme Selection of the Driver Station. Of particular interest to our OpModes are the Red and Blue Color Scheme selections:
![RedBlue](http…
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**Current behavior:**
`injectGlobal` from `@emotion/css` retains injections from another emotion server!
**To reproduce:**
It's a server-side rendered app.
Render code:
```typescript
i…
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After selecting the bottommost card, the name wrapping shifts and the bottom line now has "89" instead of "8"
![image.png](https://raw.githubusercontent.com/nus-cs2103-AY2122S1/pe/master/files/3469709…
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UI is inconsistent when toggling between tutees.
Steps to reproduce:
Add a tutee with a long name and toggle between different tutees.
When `tutee 10` is selected, this is the image provided:
![ima…
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**Note from the teaching team:** This bug was reported during the _Part II (Evaluating Documents)_ stage of the PE. **You may reject this bug if it is not related to the quality of documentation.**
![…
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There are a few issues with ff_warpath that I think could easily be addressed in the lua file/includes files or few edits to the map file. This is a decent map but most of the time it gets played, it …
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### Environment information
```plain text
System:
OS: macOS 14.0
CPU: (10) arm64 Apple M2 Pro
Memory: 202.08 MB / 16.00 GB
Shell: /bin/zsh
Binaries:
Node: 20.5.0 - /usr/local/bin/node…
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# Room creation
- [x] A user must be able to create a room
- [x] A uuid and corresponding URI for sharing must be created for others to join the room
# Team delegation
- [x] There must be at lea…