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I need to know when I drag over and when I drag out from a drop target.
I can use `hover` for the first use case.
I'd need something like a `leave` callback.
Do I miss how this is done or is …
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When passing in a timeout parameter if the timespan expires is there any callback that can fire so we know when it timedout? I see there is a cancelCallback but that only appears to be for if they hi…
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```
This is a request for an enhancement:
I'm thinking of using mixare as a part of a location based game. I'm trying to
avoid using the sourcecode to develop my enhancement myself, because i think …
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Have a task called with the results of a group of task when they finish (success/failed?)
-
```
This is a request for an enhancement:
I'm thinking of using mixare as a part of a location based game. I'm trying to
avoid using the sourcecode to develop my enhancement myself, because i think …
-
Is there some particular reason not to use C++11's `std::function` as the callback type instead of a bare function pointer? That would then allow passing pointer to member, lambda, functors etc inste…
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Hi there, would you be open to adding success and failure callbacks to the subscribe methods? Would be nice to have! Thanks.
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Any chance of being able to configure callbacks with this package, such as the following: https://help.disqus.com/customer/portal/articles/466258-capturing-disqus-commenting-activity-via-callbacks
…
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@bsideup
have you tried mockserver callback functionality? (dynamic building of responses).
http://www.mock-server.com/mock_server/creating_expectations.html#callback
works by loading class from…
-
```
This is a request for an enhancement:
I'm thinking of using mixare as a part of a location based game. I'm trying to
avoid using the sourcecode to develop my enhancement myself, because i think …