-
```
We currently do a CPU conversion of vertex buffer data when the app specifies
un-normalized int for ESSL 1.00. Ideally we can do this on the GPU with dynamic
shaders.
```
Original issue report…
-
```
Commit b40ad5a41825 (Refactor location tracking) breaks syntax error reporting.
See yyerror() in glslang.y, which always passes an empty string as the token to
TParseContext::error().
What step…
-
```
This is forwarded from https://bugzilla.mozilla.org/show_bug.cgi?id=684863
Try asking there directly if you have specific questions.
Crash report with stack and everything:
https://crash-stats.mo…
-
```
Currently ShaderD3D creates a global compiler, this runs into issues with
multiple contexts that may have different client versions and extensions
available.
Refactor the global compiler so tha…
-
```
This is https://bugzilla.mozilla.org/show_bug.cgi?id=687554
This is a Firefox Mobile / Android crash.
It's initially been reported in the ro.me demo against ANGLE r740.
Since then it's been con…
-
Hi all,
I've tried to build psi4-0.5 with the intel compiler but it fails.
Config:
```
CXX=icpc CC=icc cmake .. -DENABLE_PLUGINS=ON -DENABLE_CHEMPS2=ON
-- The CXX compiler identification is Intel…
-
```
Shader compiler code is hard-coded to only support ESSL to HLSL conversion.
We should break it down into FrontEnd and multiple BackEnd modules.
```
Original issue reported on code.google.com by …
-
```
What steps will reproduce the problem?
On a Mac, OS X 10.9.2, Apple LLVM version 5.0 (clang-500.2.79) (based on LLVM
3.3svn):
1. python build/gyp_angle
2. ninja (or make)
3. you'll see:
src/compi…
-
```
What steps will reproduce the problem?
void main()
{
for(int i=0;i
-
```
r76985f3ca0c2 introduced a few compile errors in the samples project due to the
new shader API. The errors are in the essl to hlsl project, and we should fix
them.
```
Original issue reported …