-
```
Fading out to zero should end with a "white" RGB value.
when boblight fades out to #000000, it looks strange when the color was white
in general, but due to the fade out red / blue / green may b…
-
```
What steps will reproduce the problem?
1. Run program
2. When camera moving over a large open area, hit r to rebuild city
3.
What is the expected output? What do you see instead?
Expected a rebui…
-
```
What steps will reproduce the problem?
1. Run program
2. When camera moving over a large open area, hit r to rebuild city
3.
What is the expected output? What do you see instead?
Expected a rebui…
-
Nearly every time I want to add a link to a document, I end up making a mistake. My workflow is that I get the URL in my copy buffer, highlight the relevant text, press Ctrl-L then Ctrl-V.
Unfortunat…
-
**Description**
Currently everything beyond 300 meters distance has no collision. This should be changed, if possible. Feel free to close this issue if the bullet physics implementation of @CrosRoad9…
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[bz#843]
I don't know when this happened but there was a point where lowering the volume to 0 for music did not affect the sound effects. Now, it does, and it unfortunately screws up my game where mu…
-
```
Fading out to zero should end with a "white" RGB value.
when boblight fades out to #000000, it looks strange when the color was white
in general, but due to the fade out red / blue / green may b…
-
```
Fading out to zero should end with a "white" RGB value.
when boblight fades out to #000000, it looks strange when the color was white
in general, but due to the fade out red / blue / green may b…
-
```
Fading out to zero should end with a "white" RGB value.
when boblight fades out to #000000, it looks strange when the color was white
in general, but due to the fade out red / blue / green may b…
-
```
Fading out to zero should end with a "white" RGB value.
when boblight fades out to #000000, it looks strange when the color was white
in general, but due to the fade out red / blue / green may b…