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Full issue description is here: https://github.com/ggez/ggez/issues/161
Basically, I create a circle as below:
```rust
use lyon::tessellation as t;
pub fn circle(&mut self,
…
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It seems that, in order to actually access the contents of `ggez::event::Mod`, the user needs to add a dependency on sdl2, and use `sdl2::keyboard::{CAPSMOD,LALTMOD,LCTRLMOD,...}`.
Figuring out how…
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I'm loading several quite big images with `Image::new()` with the following results:
```
cargo run --release
LOAD Duration { secs: 0, nanos: 346150935 }
cargo run
LOAD Duration { secs: 7, nanos…
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![image](https://user-images.githubusercontent.com/6064962/30063917-cf8ca122-9282-11e7-871c-362403879f5c.png)
```
C:/Users/TakWolf/.cargo/bin/cargo.exe run
Compiling ggez-project-seed v0.1.0 (…
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The following code fails at runtime when trying to create a new file:
``` rust
extern crate ggez;
use ggez::conf;
use ggez::Context;
pub fn main() {
let c = conf::Conf::new();
let c…
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Hey!
Let me start by saying: I really love what you're doing! ggez is currently the only game engine for Rust, that's easy to use and just works. So thank you for your work! :-)
My issue:
I have …
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Something I found while working on issue 168... I wanted to display a message when in fullscreen describing why the circle moved. I saw that ggez recently added `get_wrap()` to handle new lines in tex…
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When I'm setting
```rust
let mut c = conf::Conf::new();
c.window_width = 720.0;
c.window_height = 1280.0;
```
I get the error:
```
thread 'main' panicked at 'called `Result::unwrap…
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I saw there is a new way to set resources dir (Last commit or 4.0).
I use the follow code to init my game:
``` rust
fn main() {
let ctx = &mut Context::load_from_conf(
"My-Some-Gam…
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Hello,
Is it possible to do something like [that](https://raw.githubusercontent.com/tomassedovic/tcod-rs/master/examples/blit.rs)?
I found [Canvas](https://love2d.org/wiki/Canvas) in LÖVE but no…