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This one happens on CF pretty frequently :-(
I can repro on dev branch.
Repro command:
```
java -ea -cp graphicsfuzz-build/jar/tool-1.0.jar com.graphicsfuzz.generator.tool.GenerateShaderFamily…
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The following shader (from the Vulkan-ValidationLayers tests) when instrumented for bindless validation, produces an invalid shader:
#version 450
layout(std140, set = 0, binding = 0) uniform foo…
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Hello,
I get the following error from spirv-val when I try to pass an image to a function :
error: line 24: OpFunctionCall Argument '15[%TestRWTex]'s type does not match Function '8[%_ptr_Uni…
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`glslangValidator -S vert file` segfaults if `file` contains the following.
```GLSL
#define f=y(#
#define y(m)
y(f)
```
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On HEAD on dev branch, it appears that disable-glslangValidator isn't working as I expect (maybe I misunderstand what it should do).
When I run:
```
java -ea -cp /usr/local/google/home/metzman/gr…
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I can use `toggle` feature :+1:
But, then, running `load-shader` / `watch-shader` to load another `.frag`, I got an error.
```Unable to locate glslangValidator at 'glslangValidator'```
![s…
entyo updated
5 years ago
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```
$ ./package-release.sh master ./build --no-package
The Meson build system
Version: 0.45.1
Source dir: /home/rachael/d9vk
Build dir: /home/rachael/d9vk/build/dxvk-master/build.64
Build type: …
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Use SPIRV-Cross
https://www.khronos.org/assets/uploads/developers/library/2016-vulkan-devday-uk/4-Using-spir-v-with-spirv-cross.pdf
https://github.com/KhronosGroup/SPIRV-Cross
to enable some intr…
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**Introductory Information:**
[MojoShader](https://icculus.org/mojoshader/) is a project that takes in Direct3D shader bytecode and emits shaders for other graphics APIs, including ARB1, GLSL, and …
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I am having a problem with creating graphics pipeline with DXC generated shaders that sample from textures. I have reduced the shader to a simple shader which samples the texture and output the color.…