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```lua
local t = love.thread.newThread([[
error()
]])
t:start()
```
The above code doesn't show default `love.threaderror` as expected (or a custom set `love.threaderror`). Not a massive bug - b…
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Getting this with a fresh checkout and running:
```
local lovetoys = require("lovetoys")
lovetoys.initialize({
globals = true,
debug = true
})
```
```
Error: lovetoys/init.lua:7: mo…
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One of the issues we get is lots of silly typos and mistakes in missions. As the number of missions grows, it's not feasible to check everyone manually all the time. For this purpose it would be nice …
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Here the website is down.
https://love2d.org
![Screenshot 2022-02-18 at 19 11 53](https://user-images.githubusercontent.com/6859464/154738968-ec5c5a92-7aa8-4e6c-8cbd-903f932c049d.png)
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![image](https://user-images.githubusercontent.com/57909935/154731772-fd8bf59b-d52c-4c29-b132-03fd27177932.png)
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Hy..
I hope somebody guide me about love `package.cpath` on android device.
1. I have writing some code (main.lua), like :
```
local love = require 'love'
local graphics = love.graphics
func…
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Assets folder links to game directly and zips automatically
https://github.com/love2d/love-android/issues/201
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### The basic project is using key pressed tablet
In the use of key pressed tablet it should be able to detect key combo.
- [x] compare the project start with this [bird 4](https://github.com/ga…
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I'm [distributing a game written with the Love2D framework](https://love2d.org/wiki/Game_Distribution). One suggested mechanism for distribution is to zip up all scripts and assets, then do something …
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There is a table inside `love` called `love.handlers` that doesn't fit into the normal categories. It's not a module, function, or callback. It's just a table where you can define functions to handle …