-
## Math Magicians: refactor with hooks
### In this milestone, I was able to implement the following requirement
- I used the functional component in the Calculator.js file.
- I used the useSt…
-
ECMAScript 6 has some new Math functions:
```javascript
Math.acosh(x)
Math.asinh(x)
Math.atanh(x)
Math.cbrt(x)
Math.clz32(x)
Math.cosh(x)
Math.expm1(x)
Math.fround(x)
Math.hypot(value1, valu…
-
| | |
| --- | --- |
| Bugzilla Link | [23056](https://llvm.org/bz23056) |
| Version | trunk |
| OS | All |
| CC | @chandlerc,@rnk |
## Extended Description
Consider the following piece of code:
#…
-
### Is there an existing issue for this?
- [X] I have searched the existing issues
### Current Behavior
I am using a headless inappwebview in my Flutterflow application. Upon the first call to the …
-
This would be a nice way to be able to have better control over spendings.
E.g. for my backend I would want to shut down certain features when I get over the free limit. Or limit the users allowed …
-
As the level goes up, the complexity of **few** games remains the same. Why don't we make some simple change to increase the complexity of the game with levels ?
-
Hi,
I've been using Matrix2D operations to move objects quite randomly in object's local space (rotation & translation).
I've found a possible bug in Matrix2D decompose(). My objects never change …
-
| | |
| --- | --- |
| Bugzilla Link | [27899](https://llvm.org/bz27899) |
| Version | trunk |
| OS | All |
| CC | @atrick,@delena,@hfinkel,@jmolloy,@RKSimon,@sanjoy |
## Extended Description
If we…
-
This is reasonable functionality for this package:
```swift
import BasicMathTools
let someFloat = 2.0000001
let someInteger = 2
assert(someFloat ~== someInteger)
```
-
Mathmatical and statistical evaluation of provided data using the PolyMath framework.