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### This issue has been migrated a new [MRTK repository](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity), and the status of this issue will now be tracked at the following location:
…
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### Original issue opened by:
AMollis
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## Describe the problem
MRTK3's canvas buttons and canvas dialogs are noticeably less performant than MRTK2/3's non-canvas versions. We need to understand …
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### Original issue opened by:
keveleigh
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## Describe the bug
![image](https://user-images.githubusercontent.com/3580640/209714561-8db78b83-3762-4932-a476-c8505f9b977e.png)
![image](https://…
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## Describe the bug
We have some rogue mesh appearing. It looks like chunks of mesh that are separate from the rest of the main spatial observer mesh. It appears separate because when we enable/dis…
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### Original issue opened by:
RogPodge
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Tracks a high level task to improve and create a predictable, easy way of creating stable MRTK3 drops which following Semantic Versioning.
[https://semver…
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### Original issue opened by:
AMollis
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## Describe the problem
MRTK3 needs to be verified that it works in Unity 2022 before MRTK3 GA
## Describe the solution you'd like
- [ ] Update MRT…
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### This issue has been migrated a new [MRTK repository](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity), and the status of this issue will now be tracked at the following location:
…
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### Original issue opened by:
RogPodge
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UX Migration Documentation for MRTK2 to MRTK3
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### ISSUE MIGRATION
Issue migrated from: https://github.com/microsoft/MixedRealityToolkit-Unity/issu…
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### This issue has been migrated a new [MRTK repository](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity), and the status of this issue will now be tracked at the following location:
…
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### This issue has been migrated a new [MRTK repository](https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity), and the status of this issue will now be tracked at the following location:
…