-
A translation with a Vector of 0 should produce the matrix:
1000
0100
0010
0001
But instead the M4X values get a float.NaN:
```
float value = Matrix.CreateTranslation(Vector3.Zero).M41;
…
-
I am trying to resample from 44100 to 16000 `wav` audio bytes in realtime using `NWaves` but the resulting audio is noisy and broken
Could someone provide an example on how to resample audio from a…
-
``` xml
Italic
```
I tried build/rebuild/clean in both VS and the Content pipeline app and nothing... The font remains `Regular`. I even installed the new Stable version of Monogame …
-
I am trying to create a rendertarget with a format of Bgra4444
This results in a backing Texture2D being created with a directX format of B4G4R4A4_UNorm
Which crashes on the line "return new SharpD…
-
If you declare a global array in a shader and access it via a pixel shader it will always return 0 regardless of the actual value stored.
If anyone knows any workarounds please let me know. Here is…
-
Because TmxMap takes a file path, it can't be used with a web or android target. Instead, there should be an option to provide a string of data.
In Unity, there's a variety of ways to load in streame…
-
This is a great idea for a fantasy console! However, one of the things that made Pico8 so great was that you just download it and you jump right in even with little knowledge. You open it up and have …
-
Is it because of the move to TF 2.0? What should be changed to make it work with 2.0?
-
First, I want to thank @MichaelDePiazzi on providing the pull request to improve the game smoothness with fixed time step. https://github.com/MonoGame/MonoGame/pull/4207
I have some ideas how to im…
-
Hi,
I want to use your library but I can't run the unit tests.
First upon initilization the library couldn't find the julia bin folder. I solved this for now by simply setting _juliaDir in the Ju…