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maybe there should be a pause menu when you press Escape, that displays the keyboard shortcuts as seen on the loading screen?
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Pause Function for the G-Code. There is no way to tune the Z-axis for first layer because we have no Live Z Axis function. So the best way is to pause, adjust, then G92 Z0, then resume like we have to…
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It might be useful to be able to pause shader. An easy solution might be a boolean prop that if set to `true` makes an early `return` in `drawScene()`.
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```
Proposes to add a function to pause or resume the script.
```
Original issue reported on code.google.com by `Zen.Vant...@gmail.com` on 17 Nov 2011 at 9:48
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There should be a play/pause button. I'm not sure where it should go in the
UI, but it shouldn't be hard to get the buttons to do the right thing.
```
Original issue reported on code.google.com …
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**Issue by [Vigneshsekar](https://github.com/Vigneshsekar)**
_Wed Jul 1 19:31:35 2015_
_Originally opened as https://github.com/tux4kids/Tux4ME/issues/1_
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To Pause the game using game.paused in…
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**Issue by [Vigneshsekar](https://github.com/Vigneshsekar)**
_Wed Jul 1 19:31:35 2015_
_Originally opened as https://github.com/tux4kids/Tux4ME/issues/1_
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To Pause the game using game.paused in…
-
```
There should be a play/pause button. I'm not sure where it should go in the
UI, but it shouldn't be hard to get the buttons to do the right thing.
```
Original issue reported on code.google.com …
-
```
Proposes to add a function to pause or resume the script.
```
Original issue reported on code.google.com by `Zen.Vant...@gmail.com` on 17 Nov 2011 at 9:48