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### Background and motivation
Related tickets: https://github.com/dotnet/runtime/issues/28229 and https://github.com/dotnet/runtime/issues/73567 (an earlier proposal of mine); my interest was renew…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### OS
Linux
### GPU
cuda
### VRAM
12GB
### What happened?
When using the GUI, using all parameters from an …
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Currently, projectM supports a subset of the officially documented set of shader features Milkdrop provides for presets. This leads to huge rendering differences between the two implementations, gener…
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Distanza dai bordi dello schermo
- impostare margini e/o area entro la quale disegnare
Cioè si limita lo spostamento del pennello entro un’area definita, per esempio il pennello non può avvicinars…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### OS
Windows
### GPU
cuda
### VRAM
_No response_
### What happened?
Comparing images fro…
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currently, the shuffle call in this line:
`@p = (0...([@width, @height].max)).to_a.shuffle(random: Random.new(seed)) * 2`
has to be changed to
`@p = (0...([@width, @height].max)).to_a.shuffl…
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I don't know how to reduce the resolution, I tried to undestand the `oolite-default-planet.fragment`, but I don't understand nothing from it, I know how to use shaders in blender with the shaders node…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### OS
Windows
### GPU
cuda
### VRAM
8 Gb
### What version did you experience this issue on?
…
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Hi!
I'm trying to render a 2d array of pixels and it seems there is no simple way of doing this.
I'm looking for something similar to [canvas](https://developer.mozilla.org/en-US/docs/Web/API/Canvas…
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Change the Perlin noise function to take in an array. When we get to the stage of actually using it, we already have all of them generated. No need to generate a new array.