-
**Describe the bug**
document transform "weld" function never finishes, or takes a very, very long time.
**To Reproduce**
Steps to reproduce the behavior:
1. Load attached GLB: `const doc = awai…
-
### Issue description
Importing takes too long.
https://share.firefox.dev/3EEnAw7
![image](https://github.com/V-Sekai/godot-ufbx/assets/32321/a6d49575-49f9-456d-b456-5602ba66d995)
### St…
-
## v2.x Point cloud category
Also, see discussion at end of #659
- [ ] Goal is to be able to pass output from loader directly to `PointCloudLayer`...
- [x] Show how this can be implemented by …
-
### Issue description
Blendshape names are not correctly converted to utf8?
https://sketchfab.com/3d-models/klee-fbx-eb4ba3c0d92349cfaf7361e4e55604f0#download
![image](https://github.com/V-Seka…
-
can you record a video and explain how to setup all the thing? im trying to setup on some other 3d models and getting weird results, car parts are moving in random locations far from a car.
im tryi…
-
### Issue description
![image](https://github.com/V-Sekai/godot-ufbx/assets/32321/8516a3c1-ef57-4e17-9094-5baa508ac76b)
The model materials look wrong.
![image](https://github.com/V-Sekai/god…
-
Currently wants base < 4.13, but builds and seems to work fine with base 4.13 that comes with GHC 8.8. Tried with the Chalet model from the Vulkan tutorial, seems to render correctly.
-
### Issue description
Nodes using `UFBX_INHERIT_NO_SCALE` do not behave correctly as the Godot scene graph does not support this mode. This is nearly impossible to simulate in the generic case. Fortu…
-
### Description
We all have seen how e-commerce platforms provide different variants of the same product to fulfill the color requirements of the user, where for the same design / material you get di…
-
![Screenshot 2023-03-01 170006](https://user-images.githubusercontent.com/86971095/222193923-9df210e9-2309-407d-ad9c-3deb897b9bf0.png)
Hi!
Love the addon! The only problem i run into is that im …