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This is an interest query for a PR.
Basic idea: The program specifies the data of interest and the renderer feeds it - no exceptions.
Consequences: -1000 LOC or more, easier to maintain/extend rend…
tschw updated
4 years ago
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##### (fixed) framerate is hardcoded to 30
Both TimeMode and TimeProtocol (FBXTree.GlobalSettings) are parsed correctly but fps are hardcoded to 30 in several places in the code.
As a result anima…
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Hi Don,
I wanted to make a simple gltf viewer which would use the path from my assets folder to pick and select the desired 3D model. So instead of uploading anything, the options would come out of…
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Thanks to the work of @Mugen87 over the last while most of the examples have been made available as modules in the **jsm/** folder.
Here's a list of all the examples that are still not available in…
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##### Description of the problem
Currently there is no official way to specify an onLoad callback for assets associated with a Collada model. Many models cannot be rendered properly until assets (l…
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I made a simple rotation in the blender. I exported to GLTF. The object shortens and then stretches. this problem does not happen when I use fbx. see this animated gif. thank you!
https://cfcomar.c…
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Hello all. I use Three.js and much to my dismay, they totally dumped their proprietary JSONLoader. I am now attempting to re-export hundreds of models using the gltf-blender exporter.
I did not cr…
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##### Description of the problem
It would be great if we could move a lot of the Three.JS example/js source code into the main /src directory tree and then rely upon the module system/tree shaking to…
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##### Description of the problem
Hello!
I have problem with transparent UV map in threejs. When I set texture in blender and I click "render" everything it's ok
but when I load model i…
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Hi Erich!
Wonderful work and an inspiration for what can be done using webgl! If you don't mind I'd like to pick your brain a bit regarding your BVH implementation.
For the last couple of mont…