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A total of eight titles were released for this hardware:
Pacman (namesake title)
Puckman (Japanese version of Pacman)
Ms. Pacman
Pacman Plus
Make Trax
Crush Roller
Eyes
Jump Shot
All eigh…
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Hi!
I have a program using your library, working right on Windows, but in Linux the sound does not want to start.
My program is a zxspectrum emulator, and I have using a TAcsMemoryIn as destinatio…
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For some bizarre reason, shell scripts end up identified as Z80 source. Seems a bit overzealous?
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性能目標が未達成:
- 目標: tick 2 frames < 33ms
- 現状: tick 2 frames = 41ms (min:34, max:52)
> 1フレームあたりで換算すると次の通り:
>
> - 目標: tick 1 frame < 16ms
> - 現状: tick 1 frames = 20.5ms (min:17, max:26)
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I am working on making Cross Chase as lean as possible by both removing unused code and files and by moving all devkit dependent code into a separate directory that can be excluded by selective checko…
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Run a trace (optionally with a jumper) from the VDP /IRQ pin over to J5 so that the the Frame Flag IRQ status can be checked without using IRQs and without reading register 7.
Any time reading regi…
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Alan, I'm compiling `levee` with the z80 backend. In `display.c:mvcur()` there is this code which I've decorated:
```
int ww; /* Global variable which I added */
PROC
mvc…
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Hi, I can ask you if you know how edit the ASM? I tried to open the uncompressed HG/SS files but I can't use tools like Crystal tile to see correctly the asm codes like with GBasmEditor for G/S/C.
…
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Currently Spectacol only displays the game file name and the game screen (if available) but it doesn't have proper support for metainfo like:
- more screens (in game)
- pokes
- instructions (txt, html…
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Ville, do you object if I/we change the -pedantic option to -pedantic-errors, and add -Wextra? This entails a few minor code tweaks where gcc complains (mainly below-bound array subscript), but I'd lo…