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**Client/server version**
`alt:V Server 2.1-rc1 (rc)`
**Current behavior**
Changing a player's dimension that inside a vehicle doesn't remove him from his vehicle and shows him up in the …
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**Client/server version**
`Server Version 2.22, branch release`
**Current behavior**
The player getter `player.isDead` always returns `true` on my server, Debian10, however on Windows it return…
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**Client/server version**
`Server 5.4, branch release`
**Current behavior**
Serverside MoveSpeed getter (C#) always 0
**Expected behavior**
Should show correct MoveSpeed
**Steps to rep…
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**Client/server version**
6.0-dev11
**Current behavior**
The ``pingInterval`` setter doesn't work, it seems to fallback to a default value of 1000 ms. Note: the value is correctly set since t…
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**Suggestion**
Make dimension '-1' or any other exception like int32 max able to see all, not just 0 while they can't see the the other way around
Since already -1 can see 0, why not positives …
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https://github.com/WhishN/altV--NPCVehicleSync/blob/7654fe025314a66f9ad1e54c174b4233c639ad5d/NPCVehicleSync/Client/npcVehicle.js#L27
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**Client/server version**
`rc/6.0-rc12`
**Current behavior**
When you have any dependencies in resource.cfg, and this dependency resource not started manually or through server.cfg startup, when …
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**Suggestion**
In Javascript, when you send a date (class Date), you should receive a date (class Date), because actually when you send a Date, you recieve an empty Object
**Use cases**
S…
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**Client/server version**
alt:V build #5.0, branch release
`Build #xxxx, branch x`
**Current behavior**
Right now, most of the cars, at least what we've tested on a RolePlay server "OneRP", …
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**Client/server version**
`Build #5.1, branch release`
**Current behavior**
After a certain time, the client crash when using some of the new vehicles (calico). Crash is 100% reproducible.
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