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We want to decide - is it worth it to add **new animations** to our components.
For example we could add [VaButton](https://vuestic.dev/en/ui-elements/button) **click** and **hover** animations bec…
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We have a few needs in this space! Currently, we offer some animation APIs via the backstack APIs, but let's try to flush this out into a full API.
- [ ] Inspired by @oldergod's mention in his Broa…
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I would like to study the dynamics of the vortex lattice as the field is increased as a step function. This can easily be done if I define a time dependent field such as
``` python
def step_functi…
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https://discord.com/channels/573562186597662720/601839543825465344/847574500220731463
regcs updated
2 months ago
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the bow animation for player that comes with not enough animation mod
bugs the bow direction when a bow model is applied by armourer's workshop
it can be fixed by going into settings of not enough a…
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### Regression?
No
### System Info and Version
System/Version info
```sh
Hyprland, built from branch main at commit 9e781040d9067c2711ec2e9f5b47b76ef70762b3 (props: bump version to 0.41.1).
…
musjj updated
11 hours ago
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I have a demanding UI with quite a few elements. The flip toolkit works fairly well at animating components but there's definitely stuttering while items are in motion. As far as I can tell the animat…
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ACCESS-NRI is looking to have some spinup projects to develop capacity in producing animations.
Our suggestion here is that we could attempt to re-make the first half of the `Circulation in the So…
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Greetings to everyone,
I think that instead of having one effect per an animation, there should be a sequence. Additionally I think that an effect should be sharable between elements, and the concept…
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While crawling [Web Animations Level 2](https://drafts.csswg.org/web-animations-2/), the following links to other specifications were detected as pointing to non-existing anchors:
* [ ] https://draft…