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The following 14 sub-issues relate to concepts in the 3.0 draft. In my opinion, they are substantive and require careful consideration by the editors and perhaps referral to the SWG for resolution.
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Maybe code to reproduce the figure in the README.md?
thank you!
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It's a known issue that texture mapping in Processing for quads uses linear interpolation creating distortion. There are several options for fixing this, e.g. 3D texture coordinates (usually applied a…
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* Before opening a new issue, we wanted to provide you with some useful suggestions (Click "Preview" above for a better view):
* Consider checking out SDK [examples](https://github.com/IntelRea…
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**Describe the bug**
Top layers are sometimes missing but the job file is complete, i.e. the gcode includes the end code for return to X0, cooldown etc.
**To Reproduce**
Reproduction has proven d…
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This is an energy conservation issue that originated with my HEAF calcs. It's just a sealed box within another sealed box, with an opening between the two that ruptures at 10 s. The inner box is press…
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* Before opening a new issue, we wanted to provide you with some useful suggestions (Click "Preview" above for a better view):
* Consider checking out SDK [examples](https://github.com/IntelRea…
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### setuptools version
``>= 59``
### Python version
3.8
### OS
linux
### Additional environment information
_No response_
### Description
builds failing with
```
File…
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https://www.kryxrpg.com/spells/sand-walk
This spell is **very** niche. The only thing it can do is protect a creature from quicksand.
Either we add more features to the spell (e.g. allow fast m…
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# Variadic Kinds
## Give Specific Types to Variadic Functions
This proposal lets Typescript give types to higher-order functions that take a variable number of parameters.
Functions like this include…