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Hello,
I implemented AdMob successfully and wanted to verify ads seen from the server.
I added the link of my API here :
and like it should, it's called a few minutes after the ads…
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### Step 1: Are you in the right place?
Maybe.
### Step 2: Describe your environment
* Android device: Emulator
* Android OS version: O
* Google Play Services version: 4.1.0
* Fire…
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## Issue
I am trying to display a notification, when a data-only notification is received from a third party platform. Its all good on iOS, but on Android when the app is killed, notification is neve…
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## Please fill in the following fields:
Unity editor version: 2018.4.3f1
Unity Scripting Runtime version: .NET 4.x Equivalent
Unity Run in XCode: v10.1
Unity Run in XCode as: Debug
Development Bu…
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User occasionally has an infinite loader on the Request tab. Issue is usually corrected with a kill/reload.
![Snip20190926_7](https://user-images.githubusercontent.com/20051373/65726658-35d10200-e…
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We're using Unity 2017.4.13 and when running our Game in Unity Editor it runs and stops ok. When the Unity Editor is left alone in the background it always crashes after roughly 5-10 minutes - without…
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Hi @stewartmiles
I was using facebook sdk for unity and everything was working fine but when imported Invites SDK the facebook login stopped to work. Feels like issue with Google SignIn required i…
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tns-android version 5.4.0
angular: 8.0.0
nativescript: 8.0.0
nativescript-plugin-firebase: 8.3.2
tns-core-modules: ~5.4.0,
```
{
"external_push_client_only": false,
"using_ios": fa…
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If I add firebase cpp sdk into my project and bundle this project for ios, my applicationDidBecomeActive in UIApplicationDelegate doesn't work anymore (even without sdk initialization).
ios sdk ve…
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## Issue
Describe your issue here
If app is open for long time then after few hours firebase stops working. I am working with react-native and react-native-firebase on ch…