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The default SDL + OpenGL3 example provides a minimal way of handling the framebuffer size/screen size difference. In this example DisplaySize is the screen size, let's say 800x600 and underlying frame…
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hi i have done everything you say and it worked thanks only the hdmi doessent work and I have an Cinema Display that I want to connect can you help me out please also I have a little problem but I don…
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Support for Mojave Framebuffer?
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If fractional scaling is enabled in Mutter's Wayland session with _scale-monitor-framebuffer_, windows behave unpredictably when resized at scales greater than 100%. They flicker between having correc…
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```
The renderer should provide a capability to read the depth buffer of a
FrameBuffer.
E.g.
readFrameBuffer(FrameBuffer fb, ByteBuffer outBuf, boolean depth)
Where "depth" specifies if the depth …
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```
The renderer should provide a capability to read the depth buffer of a
FrameBuffer.
E.g.
readFrameBuffer(FrameBuffer fb, ByteBuffer outBuf, boolean depth)
Where "depth" specifies if the depth …
-
```
The renderer should provide a capability to read the depth buffer of a
FrameBuffer.
E.g.
readFrameBuffer(FrameBuffer fb, ByteBuffer outBuf, boolean depth)
Where "depth" specifies if the depth …
-
```
The renderer should provide a capability to read the depth buffer of a
FrameBuffer.
E.g.
readFrameBuffer(FrameBuffer fb, ByteBuffer outBuf, boolean depth)
Where "depth" specifies if the depth …
-
```
The renderer should provide a capability to read the depth buffer of a
FrameBuffer.
E.g.
readFrameBuffer(FrameBuffer fb, ByteBuffer outBuf, boolean depth)
Where "depth" specifies if the depth …
-
Add new framebuffer. This has already been added to some degree.