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When I run the apk on the phone (with android studio) I get the following error:
```
Error: dlopen failed: cannot locate symbol "IMG_isWEBP" referenced by "/data/app.org.libsdl.app-1/lib/arm64/libmi…
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See https://github.com/ggez/ggez/issues/135#issuecomment-328914981 for start of discussion.
Continuation from IRC:
```
15:36 < termhn> Icefoz: what do you think about, instead of adding an actu…
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What it says on the tin. Currently, `std::error::Error` isn't implemented for `ggez::GameError`, which means it doesn't work with `error-chain` and other standard error handling.
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I think it'd be really useful to have this functionality, since it's such a common use of rectangles. Some ideas of methods I had were:
- `.contains(&self, &Point) -> bool` If a rectangle contains…
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Might be worth considering using (glutin)[https://github.com/tomaka/glutin] instead of SDL2. That way it will no longer depend on having SDL2 installed and all depedencies are pulled through cargo.
…
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https://github.com/ggez/ggez/blob/5960c1b11d8a21a24fb16590686c54812deef921/examples/astroblasto.rs#L620
```
timer::sleep(Duration::from_secs(0));
```
This doesn't strike me as useful. If it is…
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It is not possible to use `Filesystem::open_options` as `vfs::OpenOptions` is not exposed to the user. A possible fix would be to `pub use vfs::OpenOptions` in `ggez::filesystem`.
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I've noticed some discussion about adding support for shaders and would like to share what I have found (I was also interrested in it and started looking at to what would be involved in adding the sup…
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This seems to be an issue with Intel graphics + Linux + SDL2 + srgba that I've discovered in a personal project. It affects ggez too, so I thought you might want to know. Running any of the examples o…
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I use the follow code to measuring fps.
``` rust
impl event::EventHandler for App {
fn update(&mut self, _ctx: &mut Context, _dt: Duration) -> GameResult {
Ok(())
}
fn …