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**Describe the bug**
Falcon BMS 4.37u3 running in VR mode correctly shows UI in headset, but once player enter 3D world (actual gameplay) headset display goes solid grey. VR companion window on monit…
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# UI Design, Sci-Fi Espionage, and Revolution in the Orion Empire, Oh My!
## Chats and LARPs on tech issues, scaling open source projects. and sci-fi wars. The Ais I created showed themselves to be…
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[cmkr] cmkr version 0.2.14
[cmkr] error: filesystem error: directory iterator cannot open directory: No such file or directory [/home/chuck/Desktop/UEVR-master/dependencies/submodules/spdlog/src]
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Since this has no source code anywhere, it's not open source, therefore, you should remove "open" from the "openvr" name to avoid any confusion.
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I have this code, whic creates a VR scene using OpenGL:
```
#include "vrApp.h"
using namespace glm;
GLuint CGLRenderModel::m_rendermodelMatrixLocation;
GLuint CGLRenderModel::shader_renderm…
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**Before doing anything else, please attach your latest log to this issue. It should be located at `Logs\_latest.log` in your Beat Saber installation's folder.** [_latest.log](https://github.com/nicoc…
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## Description
I installed ALVR v20.8.1 from the linux tar.gz and it's not detecting my AMD GPU (hardware encoding not working, software encoding from Intel CPU also not enabled). The stream …
grat2 updated
4 months ago
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Pipeline: BIRP,URP
Unity editor version: 2022.3.7f1/2022.3.8f1
GPU: RTX 2070
Headset: HTC Vive Pro
Experiencing rendering lag in play mode and gpu usage is 2%(birp)
Seeking to reduce latency
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Just wanted to see if anyone had thoughts on a way to print headset pose data in the headless example. I have a working script built on the headless examples (thank you for developing this it is a fan…