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Hi there!
I found one problem.
On any time key i disable image from slot. Thats nice works in Spine, but after import to unity, image always displayed.
Sample project is in attached file. Download, re…
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### Already reported ? *
- [X] I have searched the existing open and closed issues.
### Regression?
No
### System Info and Version
System/Version info
```sh
Hyprland, built from br…
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### Description
Our in-app 404 page right now is very poor, and relatively easy to come by. With the new "Plain" layout introduced by @cstns, we have an easy win to improve our 404 page.
Things …
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**Is your feature request related to a problem? Please describe.**
Yes, it's related to the compatibility issue with Real First Person 2 (that's a mod that makes the third person model in first perso…
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Normal Half-Life 1 has the intro "valve.webm" (avi in previous versions) with their company intro video. This is a good opportunity to make a short ~5 second or so animation to introduce the game.
![…
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Ensure that the current `KryptonTaskDialog` has a comparable feature set to the native WinForms implementation, found in .NET 5 and later.
https://learn.microsoft.com/en-gb/dotnet/api/system.window…
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# First and foremost consider this:
- Only RetroArch bugs should be filed here. Not core bugs or game bugs
- This is not a forum or a help section, this is strictly developer oriented
## Descript…
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```
new API for ActionSprite breaks when instead of a static image, it is
passed an animation. pyglet sprites will accept animation, and the previous
API for Cocos 2.0 also did. By animation I mean so…
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It would be awesome if the scene animation tool also supported animating parameters of materials.
Currently it is possible to add PostFx materials, but one cannot
- [ ] Add sub-tracks to them, to …
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First of all thanks for the amazing project, I've been looking for something like this for ages. Unfortunately when opening the installation on iOS, I'm running into sluggish page response due to the …