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being /kill'd causes a runtime error in pol, which as soon as you acknowledge crashes the game.
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I think it would be a good idea too add a command blocker in darkrp that
blocks the kill and explode command in console because i have seen players
quickly kill there selfs before getting arrest…
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After runing in cmd: \darknet-master\build\darknet\x64>darknet_no_gpu.exe detector train data/obj.data yolo-obj.cfg darknet53.conv.74
the training progress is killed without any errors.
![default](…
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I've tried to run this on two computers, one had enormous amount of REM (26 GB of unused by other processes), another only moderate (6 GB). The simulation gets killed on the second one almost instantl…
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What steps will reproduce the problem?
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2.
3.
What is the expected output? What do you see instead?
Please use labels and text to provide additional information.
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Original issue reporte…
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```
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
Please use labels and text to provide additional information.
```
Original issue reporte…
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**Feature Suggestion**
Add feature that kill the bot when the amount of a coin drops below a certain point on one exchange.
**Impact**
The desired behavior will allow me to stop the bot in order to …
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need to limit the kills to a pageination amount or perhaps the last two years.. whatever works.
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I've wanted this feature in for a while...
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How to stop killing all the monitored process of pm2 after "kill [pid]" command?
How to intercept the SIGTERM signal sent to pm2 and ignore it?