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I am using Azure Function v4 with the isolated process. Some of the documentation refers to the _CosmosDB_ attribute. I now use either the CosmosDBInput and CosmosDBOutput attributes where required,…
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From the perspective of someone familiar with Zig features, the wasm4 examples provide code that looks like it was directly translated from C rather than written with Zig's stdlib and features in mind…
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```
What steps will reproduce the problem?
1. pip install chromium-compact-language-detector==0.2
What is the expected output? What do you see instead?
"The `cld` C++ library is absent from this syst…
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While working on the vert.x language bindings for Ceylon, I remembered how *awful* dealing with templating is. No autocompletion, no syntax highlighting, incorrect line numbers in error messages, etc.…
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I'm trying to run the docker on AWS EC2.
But got below error message in game.
May I know if I'm doing any incorrect steps or setting? Thanks.
![alt text](https://i.imgur.com/cTRVLGF.png)
Below…
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```
What steps will reproduce the problem?
1.mono --runtime=v4.0 /usr/local/lib/monosim-gtk/monosim-gtk.exe --log-console
What is the expected output? What do you see instead?
A Window popups which …
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Tested with uniffi v0.26.1.
When using custom types declared in another crate, the generated uniffi binding code does not generate the correct function signature for the bindings. This may be poten…
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Hello,
I am looking to implement a tiny cross API (DirectX12, Vulkan, OpenGL) game engine and was looking forward to implement a uniform shader language between the three to ease on shader language…
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Dear all,
Is this project active? The description of the project states: "(deprecated) language bindings for ev3dev sensors, motors, LEDs, etc."
Is this project superseded by another project?
…
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[Treesitter](https://tree-sitter.github.io/tree-sitter/) sounds like it could be useful for use in the language server.
Potential use cases:
- Nested language support i.e. offering the correct compl…