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```
vec4 objects are handy for storing points with the W component, as well as
vertex color, and other things.
you support vec4 in the mat4 functions, but dont specifically declare the vec4's
```
…
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```
math.h
```
Original issue reported on code.google.com by `zwetan` on 25 Nov 2013 at 4:39
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```
Reported by Hirofumi Ohta. We really need to get some sort of unit testing up
for the js module. For now, he reports the following differences:
http://www.floodgap.com/software/classilla/bleh/ma…
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_My intention was to shift the particles by 49 pixels to recenter some drifting class averages. I've tried a few variants of the --math flag without success. Any ideas? Thanks for sharing your scri…
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`cmsis_gcc.h` and `core_cm4.h` contain macros and functions for reading the APSR register. Figure out how to write to that register and then implement the control algorithms with saturating math instr…
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Hey there,
while `$` is definitely the more LaTeX way of delimiting math, I find the ` ```math` way much more markdowny. Is there any way to make it work with markdown-it-math? I already tried the …
Lesik updated
5 years ago
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### Increasing access
p5.js as a library is mostly about the easy to use syntax to enable drawing onto a virtual canvas that it provides its users, the underlying implementation can and should change…
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## Description
Currently, Stan's complex number support is entirely built on `std::complex`, including autodiff, which
uses `std::complex`.
This is, unfortunately, unspecified behavior in the […
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See https://github.com/urbit/developers.urbit.org/pull/231.
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We already have int() and float() builtins. Let's add others as well: uint8, byte, int64, float64, etc.
And we can change compiler to compile int for IntegerNode, and remove this code:
```go
fu…