-
```
It is sometimes neccessary to create meshes and materials at run-time, there
should be utility classes that facilitate this kind of use.
E.g:
MeshBuilder mb = new MeshBuilder();
mb.addPosition( …
-
```
It is sometimes neccessary to create meshes and materials at run-time, there
should be utility classes that facilitate this kind of use.
E.g:
MeshBuilder mb = new MeshBuilder();
mb.addPosition( …
-
```
It is sometimes neccessary to create meshes and materials at run-time, there
should be utility classes that facilitate this kind of use.
E.g:
MeshBuilder mb = new MeshBuilder();
mb.addPosition( …
-
**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/883)) by Steve Peters (Bitbucket: [Steven Peters](https://bitbucket.org/%7B2ccfed09-18b8-4921…
-
**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/909)) by Steve Peters (Bitbucket: [Steven Peters](https://bitbucket.org/%7B2ccfed09-18b8-4921…
-
Hello
When I share the scene from a headset to another, I get the same number of meshers but:
- Meshes doesn't have the same scale ;
- There are mostly placed at the wrong spot.
Any idea why?
-
pepper_meshes/meshes/1.0/LShoulderRoll.dae seems to be inside-out.
I installed the following version of pepper_meshes.
``` bash
$ aptitude show ros-hydro-pepper-meshes
Package: ros-hydro-pepper-mesh…
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I noticed that loading (`pangolin::LoadGeometry("mesh.obj");`) certain meshes in **obj** format takes a long time. Loading [this attached mesh](https://github.com/stevenlovegrove/Pangolin/files/332057…
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Look at this to see if it actually works.
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For now just 3 different shapes