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## Problem
It's currently not possible to define a seperate image for the half heart/air/etc... textures. These images instead just get cut in half (which causes scaling issues for some sprites) or…
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The current damage system doesn't really work well, especially if armor is added. I set up a simple subgame with mobs redo, some default mobs and 3d armor.
Without wearing any armor even weak mobs …
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I couldn't figure out how to update games, as well as mods. If it is supported, could you make it clearer in the --help?
If it is not supported, I think it would be a great feature. I feel like it …
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We have some mods that uses entities to take additions for nodes because of static nature of node. It is legit usage. But the mods have all issues to get the node and the entity in sync. The most impl…
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## Problem
I hope minetest can do anywhere door, when I opened the door, I will see the far away from here in the opened door, when I move in the door, I will be teleported.
It might be like Non…
ghost updated
8 months ago
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```lua
local info = meta:get_table("info")
for i=1, #info do
print(info[x].title)
end
```
## Problem
I currently use write_json and parse_json to store information to mod storage in my mod…
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Would be nice to add Digiline mod support to enable and disable the glow. Color change might be really useful.
Recipe then should be something like a `LuaC`, `group:new_glass`, `digiline`.
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Ardonel commented 4 days ago
VanessaE,
I am trying to understand the tree generation in the moretrees mod so I can add support for them to the Treecapitator mod. Is the file Tree_models.lua the file …
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Can anyown add protected Stuff like chests and doors ?
btw: how can i change the label to "missing feat." ?
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#7745 was closed without real explanation why.
From [webassembly.org](https://webassembly.org/):
> WebAssembly (abbreviated Wasm) is a binary instruction format for a stack-based virtual machine. …