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Is ARM platform supported with OpenXR in Unity? Currently, when I deploy to the device I get the following exception in `UnityEngine.SubsystemsModule.cpp`:
`Exception thrown at 0x76D4198E (ucrtbase…
ujell updated
2 years ago
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After creating an application according to https://docs.microsoft.com/de-de/windows/mixed-reality/develop/unreal/unreal-quickstart
with the Microsoft-OpenXR-Unreal plugin everything works fine.
Wh…
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Many of the Settings in the Scene Understanding Manager Component are global for all the Scene Objects. We need to enable each setting individually for each scene object, allowing users to customize s…
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## Describe the bug
I have a custom C++/WinRT plugin which I include in an MRTK/Unity App for HoloLens2. When I run the App, after one or two minutes of moving my hands in front of the device, I ge…
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WLT's "XRSDK Anchor Manager" appears much more expensive than the equivalent "AR Foundation Anchor Manager". WLT's AnchorManagerXR consumes about 30% of the app's cpu usage.
The attached trace wa…
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I'm using version 2.0.0 of the Unity package. My HoloLens has all updates. Unity 2019.2 and Visual Studio 2019 with latest updates.
Trying to save anchors and retrieve them with Coarse Relocalizati…
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## Describe the bug
When holding an object with hand tracking, moving your head (and not your hand) will cause the object to drift out of your grip. It's extremely noticeable in small objects. (Is …
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When calling WebRTC.Initialize() there is a DllNotFoundException thrown on device (Android with IL2CPP and only Armv64 selected):
```
Error Unity DllNotFoundException: Unable to load DLL 'webrtc'.…
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A few of my colleagues (@lstearns86) and I have been attempting to get Xbox Controllers working with the newest updates to MRTK in Unity 2020. We have had this working on projects in the past (2.6.1),…
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